local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133212457
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 457001
L2_1.gadget_id = 70220069
L3_1 = {}
L3_1.x = -3941.921
L3_1.y = 200.876
L3_1.z = -2446.028
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 303.407
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 27
L2_1.area_id = 13
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 457002
L3_1 = {}
L3_1.x = -3936.16
L3_1.y = 200.798
L3_1.z = -2448.207
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 259.08
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.area_id = 13
L2_1.tag = 8
L3_1 = {}
L3_1.config_id = 457003
L4_1 = {}
L4_1.x = -3941.809
L4_1.y = 200.649
L4_1.z = -2453.396
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 2.684
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.area_id = 13
L3_1.tag = 8
L4_1 = {}
L4_1.config_id = 457004
L5_1 = {}
L5_1.x = -3945.043
L5_1.y = 200.256
L5_1.z = -2451.683
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 32.452
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.area_id = 13
L4_1.tag = 8
L5_1 = {}
L5_1.config_id = 457005
L6_1 = {}
L6_1.x = -3937.571
L6_1.y = 200.619
L6_1.z = -2451.919
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 328.395
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.area_id = 13
L5_1.tag = 8
L6_1 = {}
L6_1.config_id = 457006
L7_1 = {}
L7_1.x = -3948.48
L7_1.y = 200.108
L7_1.z = -2447.943
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 94.536
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.area_id = 13
L6_1.tag = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
points = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L2_1.pool_id = 1004
L2_1.rand_weight = 100
L3_1 = {}
L3_1.pool_id = 1005
L3_1.rand_weight = 100
L4_1 = {}
L4_1.pool_id = 1006
L4_1.rand_weight = 100
L5_1 = {}
L5_1.pool_id = 1007
L5_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monster_pools = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
L1_1 = require
L2_1 = "V2_0/TreasureMapEventV2"
L1_1(L2_1)
